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EVERY EXTEND


Every Extend is a Japanese freeware shooter game for Windows , developed by Kanta Matsuhisa under “Omega” pseudonym. While not technically a shooter, Every Extend gives the same feeling; bosses, powerups and enemies. The game is not very long and like many shooters the fun is derivated from repeating to achieve high score. Rendered in a flat cel-shaded style, the graphics have a purity along the lines of other abstract shooters. The light and heavy modes each have different background music. All in this all, gameplay is Every Extend’s focus which surprisingly depth and addictiveness.

Every Extend has one core mechanic which sets it apart from other shooters. Rather than destroying enemies by shooting them, the players must repeatedly detonate themself to destroy chains of nearby marshmallow-shaped enemies. The more you destroy at a time, the more points you receive.  Every time this ability is used, one extend is deducted from your total lives. Since the player does not have an infinite supply of lives, they must earn more by collecting points to reach a certain threshold. When player get a life, the threshold increase. A smart player will try to gain a life for each life he loses through self-detonation (hence the game's name) 

The level also includes mini-bosses and a final boss. A boss will appear when the time remaining drops below a certain value (4 * (# of quicken items + 5) seconds). Bosses die in one hit, but the real challenge is destroying them after a long chain for larger point bonus. The hard mode also features an alternative boss which the player can face if fulfills certain requirements.

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