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SELF DESTRUCT


Self Destruct is a survival score attack shmup developed by Terry Cavanagh and Annabelle Kennedy for TIGSource Procedural Generation Competition in 2008. With randomly generated enemy patterns, the player must survive all 250 waves of enemies. The game only using 3 buttons for actions; shoot, shield which can be activated by absorbs bullets and bomb to clear the screen of all enemies and bullets. The way it all interacts is extremely fun and compelling, and it encourages player to keep pushing the limit.

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