In somewhat distant future, globe has been mostly consumed by two warring super-corporations, VAV and DAEL. Their products range from very usual hygiene products to weapons of mass destruction. Recently however, DAEL made a daring attack at VAV, completely demolishing some of their factories and bases - now VAV has decided to act in retribution and launch a counter-attack with newly developed AERO CHIMERAs, which combine man and machine in twisted ways.
Shoot any enemy you meet! In case of emergency of if you so desire, you can fire a bomb which clears out enemy fire and grants you momentary protection. However, the bombs are limited. You can create bomb by collecting small gray bomb-chips from some fallen enemies. You can fire an incomplete bomb, but such comes with a price - power is lessened and duration is shorter.
Scoring system operates on four fronts; Medal Chaining, Proximity Destruction, Bombing and Short Chaining.
In Medal Chaining when aerial enemy is killed, it has chance of dropping a medal. Each collected medal increases score and increases value of next medal to drop. The maximum points you can get from a single medal is 20 000 pts. However, each medal that falls to bottom of the screen resets the chain, returning the yield of the medal to minimum - however, skilled players can save chains with clever actions.
In Proximity Destruction each time you annihilate an enemy, you will be granted a multiplier depending on your proximity to the enemy during destruction. This ranges from 1 to 10, with 10 being right on top of the enemy. This multiplier is then applied to base score of the enemy. It applies to bosses as well! You should look into opportunities for getting near and destroying the boss at opportunate moment, even if it demands wrecking your ship.
In Bombing there are various targets which can be bombed for increased score-gain. Such might be background objects carefully hidden or enemy units. It is recommended to experiment - on some targets, the carpet bomb doesn't grant the score bonus.
In Short Chaining each time you destroy enemy, you will gain a short chain. Each chained enemy grants increasing amount of points, capping at 2000. While chaining whole stages is not as feasible as in some other shooters, you should look into doing short chains as they can sometimes grant a noticeable score gain.
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